
About Me
I am a Creative Director, Product Leader, Artist, and MMO Pioneer with more than 20 years of experience applying immersive art, interactive technologies, storytelling, and game thinking to create engaging, transformational XR experiences. Throughout my career I have been fortunate to work on projects where I can use my skills to create products that make a positive impact in the world, from improving wellness with TRIPP XR, to bringing families together by playing Toontown Online. Here are some of the skills that I bring to the table:
- Creative + Technical + Leadership Backgrounds
- Hands-On 2D & 3D Experience + Management & Strategy
- XR Experience + Game Design + Art + Storytelling
- User-Centric Design Approach
- Disney Quality + Start-Up Nimbleness
Thoughts On Experience Development
Skip the “Game vs. Story” and “Entertainment vs. Practical-Utility” Traps: The Anatomy of Compelling Experiences
The Right Game Theme Can Help You Save the Day
Do you feel often overloaded? I do. I bet being able to get your...
3 Lessons from Game Thinking to Help You Innovate Successfully in Games, VR, and Beyond
Innovating is hard. There is not a clear road, and a disorienting number of...
4 Prototypes That Will Help You Survive The Road Towards a Successful Game
If you have led a team in the development of a new game, you...
3 Rules of Thumb for Game Storytelling that Works
Adding storytelling to your game can help you connect emotionally to your players, add...
Community Can Help You Build a Killer App . . .
But Don’t Make This Mistake: “The best content is other people” says Dmitri Williams in...
Engagement in VR. 3 Lessons from Queen’s Bohemian Rhapsody Experience.
The Bohemian Rhapsody Experience is a virtual reality music video for Google Cardboard based...
3 Questions That Will Help You Make a More Engaging Experience
The 5 Ingredients of Successful Games and VR Experiences
What makes a game successful depends on your goals, sometimes it is revenue, sometimes...