Back to the top

Blog

Skip the “Game vs. Story” and “Entertainment vs. Practical-Utility” Traps: The Anatomy of Compelling Experiences

I get tired of the games vs. story argument. Not to mention the entertainment vs. practical utility argument. In many cases these discussions come from assumptions that are wrong, and the problem is that if you get caught up in them, they can limit your options to making great experiences. Even some very smart experts have contributed to the confusion. "Video Games Are Better Without Stories" says Ian Blogost in a recent article in the Atlantic. While Robert Marks tells us that "Video Games Aren’t Just Better With Stories, They Are Stories" in another recent article at CG Magazine. I......

Continue reading

3 Lessons from Game Thinking to Help You Innovate Successfully in Games, VR, and Beyond

Innovating is hard. There is not a clear road, and a disorienting number of possible directions to follow. Innovating and succeeding in the market is even harder; but there are a few lessons we can learn from innovating products that have succeeded in the past. Amy Jo Kim has put together a Game Thinking Toolkit,...

Continue reading

4 Prototypes That Will Help You Survive The Road Towards a Successful Game

If you have led a team in the development of a new game, you probably felt at some point like the clown in the illustration above: trying to entertain people, while juggling 10 things at the same time, trying to navigate through a flimsy thin line without falling, and pulling your team along for the ride....

Continue reading

The Right Concept Art Will Save You Money. 4 Steps to Develop It.

A good piece of concept art can be used as a prototype to test one of the essential elements that your game will need to succeed: connect emotionally to your player. Spending on concept art is sometimes viewed as a luxury or even a distraction, but if done correctly, concept art will save you money and put you in the right direction towards developing a successful experience. In this article I'll dive into the significance of art, and four steps to develop effective concepts. We all have game ideas; some good, some bad. But having an idea is far from having a......

Continue reading

Engagement in VR. 3 Lessons from Queen’s Bohemian Rhapsody Experience.

The Bohemian Rhapsody Experience is a virtual reality music video for Google Cardboard based on Queen’s classic song; produced by Enosis VR in collaboration with Google and Queen, and released last September with some great reviews. David Deal from SuperHype blog called the experience “a more compelling glimpse of the future of VR than any...

Continue reading

3 Questions That Will Help You Make a More Engaging Experience

How can you make your game more engaging and effective? In a nutshell, by making engagement stronger at the different levels of the experience and by making engagement connect to your ultimate goals: monetizing, teaching, or changing behavior. There are 3 questions that can help you figure out how to best do that and they can be applied not only to games, but also to education, VR experiences, and other software that needs to engage users. Let me elaborate. I talked in a previous article how successful games and experiences need to first stand out so your target players notice......

Continue reading

The 5 Ingredients of Successful Games and VR Experiences

What makes a game successful depends on your goals, sometimes it is revenue, sometimes it is number of downloads, impact on your players, etc. However focusing on these outcomes is usually not very helpful as a developer, it is much more helpful to define success in terms of engagement because engagement can be linked directly...Continue reading...

Continue reading