Wake Up is a concept for a game to raise social awareness about consumerism and its consequences. The point of the game is to save a world where everybody has been turned into consumer zombies, only concerned with buying more and more stuff without any thought about the consequences.
The mechanics of the game are a mixture of a tilt-a-maze game and pinball, where you need to maneuver a ball through the world, avoiding obstacles and enemies, with the goal of smashing against store fronts to knock-down the walls and reveal some scary secrets behind the shiny facades. Revealing what is inside will wake up the consumer zombies in the area.
Below are concepts I made for the main characters, zombies, and the bad guys.